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Age of Darkness: Final Stand

The age of empires is over; PlaySide’s survival real-time strategy debut makes its final stand against the insurmountable Nightmares that inhabit the Age of Darkness.

Team17 and PlaySide Studios have today launched the survival real-time strategy game, Age of Darkness: Final Stand into Steam Early Access. Set in a dark fantasy world with the last vestiges of humanity fighting for survival, Age of Darkness: Final Stand features proprietary SwarmTech technology to render over 70,000 enemies – the Nightmares – that attack humanity’s last known stronghold. Surrounded by The Veil, a deadly procedurally generated fog of war that conceals Nightmares and drains the very lifeforce from anyone brave enough to venture through it, the final enclaves of humanity must survive a series of five Death Nights, waves of attacks with an exponential number of Nightmares to overcome, so hope can endure.


Age of Darkness: Final Stand Key Features:

  • Nightmares made real: Using an internally developed technology ‘SwarmTech’, Age of Darkness: Final Stand is able to render over 70,000 enemies on screen at any point
  • All-consuming fog: Claim back the procedurally generated world from‘The Veil’, a dynamic fog that conceals enemies, and drains the life from a player’s forces
  • Earn your blessings: Each ‘Death Night’, a random malice appears that modifies the game, testing the player’s best-laid plans and ability to keep the darkness at bay
  • A champion must rise: Leading the charge against the horrors that await, Heroes can be the key to turning the tide of battle with their unique abilities
  • An army needs training: Configure your army differently each run with a skill tree system for different classes – grant your archers invisibility or imbue your sentinels with life-stealing rage


Each Death Night brings with it ‘malices’, random gameplay modifiers such as reduced range of defence towers or even trained units leaving training halls as Nightmares, which test humanity’s strategies for survival. Meanwhile, mighty Heroes bring with them unique abilities that can help strongholds hold back the Nightmares during the night. Today’s launch sees Edwin, wielder of the flame, become humanity’s first hero. A champion of close-range combat, Edwin harnesses the power of fire to unleash such abilities as Crackfire – an explosive area of attack – and Enflame, which imbues his blade with flames for further attack prowess.

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