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Techniques Used to Bring Martha Is Dead to Life

LKA Lifts the Lid on Techniques Used to Bring Martha Is Dead to Life Innovation and Unreal Engine takes ‘indie’ gaming to new heights

The innovative development team at LKA today share an in-depth featurette by Studio head and Martha Is Dead Creative Director, Luca Dalcò. This exclusive feature has Luca share his thoughts on everything from building on his last project, The Town of Light, to how his team have pushed boundaries to deliver a level of immersion like never before. In addition, LKA have released 5 new screenshots that further highlight the photorealistic graphics the close-knit Italian team have been able to create, thanks in part to the power of Unreal Engine.

“From the first concepts, we knew we wanted to push boundaries and deliver an immersion through detail and realism. It’s not easy, there are often comprises to make in scenes, but I’m so proud of what my team have been able to deliver”. Said Luca Dalcò, Founder of LKA and Creative Director on Martha Is Dead, “The term powered by Unreal engine, is more than just a marketing saying – the innovation the team at Unreal help developers unlock is unimageable, as seen through the recent Matrix tech demo. They also give us the chance to push further on game quality giving us economical support on development. We’ve utilised features but also have managed to place LKA at the cutting edge of new tools, being early adopters of the MetaHuman technology, which we’re excited to continue to reveal more on.”

Built in Unreal® Engine 4, Martha Is Dead combines real-world locations, working in links to historical events during the latter stages of World War II, superstition, folklore, and deep psychological distress. The game opens in the depths of the Italian countryside as Allied and Axis forces turn the nation into a pincered playground. 

Martha Is Dead will launch on PC, PlayStation 4 & PlayStation 5 and the Xbox family of devices on Thursday 24th February, 2022, the game is rated ESRB M (Mature), PEGI 18 and USK 16.

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